Ace Image · graphics
Two tabs: the Library — a list of every batch we have made, with a link into its gallery — and the Sound library. Sound favourites and default sounds are shared with every client gallery: change them here or inside a gallery, it is the same list.
Library
Every batch of graphics we have built, newest first — a list, so the page stays instant. Click a batch to open its gallery; that is where the graphics play and where you tick, note and set sounds.
Sound library
Search, audition and star anything here — favourites and default sounds are the same on every gallery and on the review home page, so you only set them once. Every graphic plays its sounds with its animation: the page measures when each text, number, money figure, button, logo, icon, star, graph, bar and progress fill lands and puts your default sound for that kind of element on that exact moment. Hover a graphic to hear it. On a card you can swap or mute any of those sounds, or press + add a sound for an extra one. Everything is baked into the graphic’s exported file, so it lands on your timeline with the sound already on it. Each sound also carries its own volume — the dB box on its row below. It is used in the preview and baked into every export, and −18 dB is the house hit level, so anything you leave alone stays exactly as it was.
Sounds per kind of element — as many as you like: press + sound to stack a second one on the same element (a click AND a whoosh on a button, say). They play automatically on every graphic, on the frame that element animates in (the entrance on the first movement, the exit when it leaves). Anything you have not set uses the house sound shown; house puts it back, and removing the last sound means silence for that element. The seconds box nudges a sound earlier/later than the animation. They travel in Copy all notes, so the next batch gets built with them already on.