v3: your v2 notes — 7 approved, 3 redesigns with two options each
Live previews — every card plays the real composition in your browser, with sound; nothing is rendered until you tick it.
Every graphic uses the C006 brief's exact wording, shown over that ad's own footage at the moment it belongs.
Nothing says "government" anywhere — C004-2 was rejected for that, so these all say SEAI.
No prices beyond the grant amounts: the system/balance numbers in the brief are still [TBC].
Tick what you want, write notes under anything to change, then press Copy all notes and paste it back to me.
0 · AskNeed a graphic that isn’t here? Request it at the top — upload any file + describe it.
1 · Tick“Use this” on the graphics you want.
2 · NoteType changes under any graphic.
3 · SendCopy all notes in the bottom bar → paste it to the Editor Assistant.
Before you pick · ask for what isn't here
Need a graphic that doesn't exist yet? Request it here.
Drop a still or a short clip of the moment (a frame from the timeline, a reference from another ad, a sketch — anything that shows what you mean) and describe the effect you want. It goes straight to the Editor Assistant and comes back as a new card in the next version of this page.
Drop any files hereStills, clips, graphics, PSD · AI · PDF, After Effects / Resolve / Motion files, ZIPs — up to 1 GB each
Choose files
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Requests already sent from this page
Everything below is with the Editor Assistant. It also rides along in Copy all notes.
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Ad 1 of 3 · 15s · 8 graphics
C006-4 — New SEAI grant, animated text
Solar Green PV → Jec/C006 → C006-4
Animated text over drone footage, music only. The six lines are the brief's, in order.
The logo bug is one overlay you stretch across the whole ad; the six text cards sit under it.
► live
NEW v3Logo bugSGLogoBug · c6_logo
Logo in the corner throughout
Fades up over 12 frames then holds — stretch it across the whole 15s.
Write in the note what should change on the new clip.
Edit the text
Type and the preview re-renders — put <br /> in a line to break it. Changes ride out in Copy all notes.
Search, audition and star anything here — favourites and default sounds are the same on every
gallery and on the review home page, so you only set them once. Every graphic plays its sounds with its
animation: the page measures when each text, number, money figure, button, logo, icon, star, graph, bar and
progress fill lands and puts your default sound for that kind of element on that exact moment. Hover a graphic to
hear it. On a card you can swap or mute any of those sounds, or press + add a sound for an extra one.
Everything is baked into the graphic’s exported file, so it lands on your timeline with the sound already on it.
Each sound also carries its own volume — the dB box on its row below. It is used in the preview and baked into
every export, and −18 dB is the house hit level, so anything you leave alone stays exactly as it was.
Default sounds
Sounds per kind of element — as many as you like: press + sound to stack a second one on
the same element (a click AND a whoosh on a button, say). They play automatically on every graphic, on the frame that
element animates in (the entrance on the first movement, the exit when it leaves). Anything you have not set uses the
house sound shown; house puts it back, and removing the last sound means silence for that element. The seconds
box nudges a sound earlier/later than the animation. They travel in Copy all notes, so the next batch gets built with
them already on.